Yet they still get around it through sound mixing. Any regulations against using jingles or having ads interrupt what you’re watching?
Yet they still get around it through sound mixing. Any regulations against using jingles or having ads interrupt what you’re watching?
I hardly watch it either. Just found it funny all the complaints above could be applied to what free to air tv has been doing for decades.
Sounds like you haven’t watched a lot of free to air tv haha
Voyager. I’ve tried a couple others but keep coming back to it.
Yeah with the cost of Sync. I don’t think it’s right. This isn’t Reddit. I’ve donated money to support a local instance and I’ll donate to Voyager as well. I’m for supporting developers. But this is an ad free platform, so it feels wrong to pay so much for an app that adds ads to it.
You should have an option. I’m not on iOS. But try go to settings > appearance and there should be a Votes section that lets you pick separate.
Depends on the app you’re using.
Yeah there’s definitely a bit of a circle jerk happening with Sync. People proclaiming it was the best Lemmy app ever, while up until a few days ago you couldn’t even submit a post.
Edit: realised I even got downvoted for pointing out Sync doesn’t have that functionality. How ironic that the only reason I can see that is because I’m not using Sync haha
You can’t on Sync as far as I’m aware.
I used to find this was the case using the PWA, but since moving to the app from the store it works a lot more consistently.
That’s odd, I had no issues getting it from the store (Australia). Does this direct link not work?
https://play.google.com/store/apps/details?id=app.vger.voyager
It could be worth cross posting this to !homeautomation@lemmy.world
Android mode is available in the PWA as well.
“Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S” - from the article
So no, they don’t get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.
That article is from 2021 and doesn’t provide links or details to any data. The claim in the article says it’s 50/50. But again, no data is provided.
If it’s so straight forward, then what are the devs complaining about?
Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don’t build to every specific PC variant. But they have to build to both the X and S.
The article I shared was developers complaining about having to optimise for the Series S. But you’re saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That’s the point. It isn’t the same as PC. Developers have to specifically work on getting games to run on the Series S. I’m so confused as to the point you’re trying to make to me, when in another comment you acknowledge that developers have different standards they’re required to meet for the S. We seem to actually agree.
How does any of that mean that “it’s very much the same as optimising for PC”? Are you saying that developers optimise for every PC configuration possible?
Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn’t the same.
But the Series S doesn’t run the PC game. Just like PC’s don’t run the Series S version of the game. I’m confused. If it was so easy, why isn’t every game available on every platform on day one?
Of course. Why didn’t those stupid developers think of that.
So a game could release an “update” with less content and charge for it, and that would be ok to call a DLC, because they charged for it?