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Cake day: August 23rd, 2023

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  • I emailed the dev who makes Solaar less than a month ago after my most recent attempt. They said clicking and holding would be on Logitech’s end, in their firmware. As the firmware stands currently, it’s not possible to rebind those particular buttons and click and hold them unless you rebind them to other buttons already on the mouse. Works in Logitech Options + on Windows, does not work through Solaar on any Linux distro.

    I attempted to contact the Logitech devs, but there doesn’t seem to be any open avenue for doing so. I tried talking to Logitech support, but they weren’t able to put me in contact or even forward a message.

    So yes, I have tried this recently. And literally the person who makes the software I’m trying to use has told me that my use case is not currently possible without some sort of workaround.



  • The thing is, this could change at any time. The problem with enshittification is that it spreads. A company that’s doing great work today could be bought out by corporate profiteers and leeched of its actual value at any point in the future. We’ve had plenty of companies that started out with a vision and a set of strong principles who’ve been reduced to predatory business practices that are bad for everyone. You can’t assume that because a company seems to have integrity now, that integrity will remain.

    Remember Elon Musk 15 years ago? Wasn’t quite the same, was it?

    To me, sitting in a position of getting started in game development, that makes me want to sink my time and effort into an engine that I know can’t be enshittified because it can’t be bought out. I want to know that in a few years I’m not going to completely scrub every asset and mechanic that I make for the engine because somebody’s pulled some Darth Vader shit.





  • millie@lemmy.filmtoGames@lemmy.worldThis should be illegal
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    11 months ago

    Literally every seeder is part of that archive. You can look at individual trackers in the microcosm as individual archives and indices, but it’s the culture of piracy that causes the wide scale collection and preservation of media.

    We’re actually at this kind of interesting cross-generational point of guerilla archival where it’s become easier to find certain obscure pieces of media history. I suspect this is in large part due to things like bounties, where suddenly a forgotten VHS of a 35 year old HBO special that aired once or twice could be a step toward a higher rank and greater access to a wider range of media.

    Modern piracy has a strong incentive toward finding lost material that’s no longer readily available. Zero day content is great, but have you seen the RADAR pilot or both seasons of AfterMASH?

    They belong in a museum. Indie would be proud, even if Harrison wouldn’t. Not that I know his perspective on piracy.





  • millie@lemmy.filmtoTechnology@lemmy.worldUnity apologises.
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    11 months ago

    The real question is whether or not people will continue to use Unity. Apologies mean less than nothing in a case like this regardless of whether or not they’re sincere. This is a company that’s shown their cards. Why give them business when you can go elsewhere?

    Personally, this has made me start looking more into Godot. I’ve got a project I’m going to be working on that I was going to do in Unreal, but this Unity stuff has made me skeptical of tying my creative output to any one company that can’t be easily replaced. Getting that wrapped up with a proprietary platform that comes with licensing that might change just seems like a bad idea now. Maybe Unreal is okay today, but what about down the road? Why start building into a system that there’s no guarantee won’t enshittify a few years down the road?

    I’d like to get my major mechanical stuff squared away and develop a visual style and then tell more stories without reinventing the wheel every time. Once I’ve got my assets built on top of an engine, I’d rather add to it over time than arbitrarily scrap it every few years. Updating and refactoring is all well and good, but I’m not in it to code the same system over and over.

    That makes Godot look pretty appealing, and any closed source corporate offering look pretty shady.


  • Real world protest on a meaningful scale is extremely dependent on population density both of individual cities and of the country in general.

    In the United States we’re extremely spread out, even if we have some urban areas with incredibly high population density. The result is a situation where wide-scale protest logistics really aren’t in our favor. Even if you mobilized all of New England’s protest-inclined leftists to organize around one city, it’s hardly the numbers needed to shut anything down. We can’t just all go outside and produce nation-wide mobs in our major cities.

    Look at Occupy Wallstreet. They had pretty substantial support and there were busloads of people from all over the country going to New York. But in the end it wasn’t enough to create substantial change.

    Strikes have been effective because they mobilize the actual workforce that’s looking for a result, and are inherently disruptive to the thing they’re trying to change. Their demands end up being addressed because they crank up the immediate urgency of addressing them.

    We need that. Targeted action that is actually effective on a wide scale. I don’t really know precisely what that looks like, but I think a good first step is the kind of action we see around remote work. People literally will quit over it and go elsewhere. Companies have done so much to leech profits out of their employment models that they’ve reduced any incentive toward long term loyalty.

    They really don’t have much bargaining power right now, so people can dictate the terms a bit more. Individual decisions regarding how and when companies get to buy your labor or your creative output, as well as which companies you support financially, may well be closer to an actual path through the muck.

    Outside agitation can also be incredibly useful. An outside actor in contact with people inside a corporate entity have an opportunity to speak out without the chance, legal or otherwise, of employer retaliation. Again, targeted and largely individual action.

    Whatever the solution is, I suspect it’ll look a lot more like that if it’s going to challenge the status quo in the United States.


  • This is a bit unrealistic. Games may work better than they did in the past, but performance isn’t 1:1 yet. More importantly, device drivers can be a lot more dicey.

    Personally, the main thing keeping me from actually using my Linux partition most of the time is that my mouse buttons can’t be properly rebound. Yeah, I could find some janky work-around, but that would be eating into my workflow.

    I also do, in fact, need Windows for development.

    GNU is great, but pretending it’s a viable Windows replacement for every use case is just disingenuous. It doesn’t help anyone and it only makes GNU supporters seem that much more out of touch with the average user’s experience.

    There are literally people who will think the internet is broken if they accidentally delete their browser shortcut or just straight up can’t find it in the sea of icons on their desktop. These are the users that Windows is protecting from themselves. The same users probably wouldn’t be able to figure out how to use the command line if their life depended on it.

    There’s a place for Windows, and there’s a place for GNU. I’d love to see the place for GNU expand and the place for Windows shrink, but that doesn’t make it so.