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No there aren’t just disable it from tarallo_settings!
No there aren’t just disable it from tarallo_settings!
In one of my jobs, they were automatically locking any push 2 hours before the shift ended.
Windows
Here you go https://yewtu.be/watch?v=dM-5jEAfonc
Tv and movies don’t look choppy because the shutter speed of the camera smooth out the movement with motion blur. Motion blur in games is instead just simulated and not as effective.
Also as someone else have said a game is interactive and input latency can be as high as 3 frames, which at 30fps would be 1/10s and can be perceived…
I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.
I only tried this with windows which works fine: on restore Clonezilla has an option to rescale partitions on the fly to fit the destination drive. For drivers, windows detect changes and update them the first time is started on the physical machine.
I get it about the corporation issues but do you even dislike firefox? Do you think it would be positive to have one less alternative to chrome? What browser do you use?
Clonezilla. I usually prepare images in virtual machines and restore them on physical drives.
On desktop, I’m really wondering why people use it. I mean it’s not pre-installed for windows, what makes people choose Chrome in 2023?
The main issue is more about how many FOSS devs are available to implement what you just said unfortunately…