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Nvidia open drivers.
Wayland has rendering glitches (most notably with steam) and X11 has constant micro-flickering that kills my eyes.
Boof
Nvidia open drivers.
Wayland has rendering glitches (most notably with steam) and X11 has constant micro-flickering that kills my eyes.
The only thing that shouldn’t have anything to do with it was the NVMe.
Wiped clean several times over with sanitization and several linux installs, but it’s the only old part, and only tie-in.
They don’t.
Just went through another round of Proxmox-> NixOS-> EndeavourOS-> Windows11, because of Nvidia.
I upgraded everything except one NVMe.
Also read what I actually wrote. Full offline installs always.
And linux would be an option except Nvidia.
Chances are MS is still tracking you via TPM and/or hw/peripherals.
I can’t not register Windows 11, because despite everything I try to erase my hardware footprint, it still ties it to my digital license.
This goes as far as upgrading every single piece of hardware on my PC, and using an entirely different ISP.
And no. I don’t use any Microsoft services on Win 11. I don’t use Internet in any capacity when installing. Nor do I use any cd keys for Windows.
Everything the installer asks me, I answer “No.” to.
This should honestly be a huge privacy concern but alas.
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.
If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)
In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …
Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.
They wanted long-distance, high-detail scenes, but that led to the game running like shit.
UE5+ is excellent for that. It allows for more detail than any other engine.
Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.
So I give them the benefit of the doubt here.
Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.
Try Windscribe, they offer residential and datacenter IP’s. I don’t get the point, but it’s your money.
I erroneously said the IP’s are less shared, but that’s not the case per the page.
But still, they get past more ip-blocking.
https://windscribe.com/staticips
After reading where I’m even posting: Renting a cheap VPS and using Wireguard to tunnel to it is also an option.
Then it really is only used by you.
See: Anything that can open ports. NAT of any kind tends to not allow opening ports.
You can get Let’s Encrypt certificates for DuckDNS, so you don’t even need to own anything.
Works with anything that can open ports. DuckDNS works by pinging their service from anywhere to update the target IP for the subdomain.
I don’t honestly get the downvotes, this is a valid point of view.
It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.
This may however help with that.
I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.
Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).
You do realize all this is easily done with a reverse proxy + DuckDNS?
I can’t anymore. Leads to system crashing randomly. 11 works unfortunately.
Could you elaborate a bit?
Isn’t Proxmox etc. “Gpu less”, as they only use tty instead of anything like a WM or DE?
I’d prefer a “master” / hypervisor running a bunch of VM’s for different purposes.
Whether they be for gaming, pirating, development, pen testing, home automation, porn, or anything else really.
'Course I’d only be running gpu passthrough into a single VM at a time, can’t split a single GPU into 50 passthroughs yet.
iGPU shares one monitor with the dGPU, but on different protocol, which from what I read online is supported.
It only really needs output when I flick it open.
So maybe it needs a KVM switch instead of trusting the monitors splits.
How would hooking up everything to the GPU be beneficial when it comes to GPU passthrough?
Albeit is it even necessary these days.
You can disable it explicitly, yes.
It should be possible to use it with the dgpu.
Edit: You can also prioritize using the iGPU over the dGPU in bios. Maybe that’d work, hmm.
Sadly not sarcastic. Ideal is Radeon handling the base, and NVIDIA being used in passthrough.
They just refuse to cooperate.
It’s more so lucky that there was someone diligently doing that. It could’ve easily gone unnoticed had there not been someone like him.