At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Me: Mom can we have Ghost of Tsushima?
Mom: We have Ghost of Tsushima at home
Dasher SA, nice, but pricey
Not even confident of beating an early access game
It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode
Is the bokeh from the phone or post?
Since I don’t see it Return of the Obra Dinn is one of the best games ever made, and done by 1 guy
What’s the name of the game?
Could be cool as a new way to differentiate from AAA. One i for a solo dev, ii for a small team and iii for big indie devs
Up to 50 hours in it. Feels like a chore sometimes, when the runs don’t end with a bang, but with a slow steady growth or last spurt of opening a cache, they could improve the audio or visuals there.
The progression is unnecessarily slow, would have been ok with a 40 hour experience instead of a 100 hour one.
That’s the key part of the game, people who grew up with the books and movies could play the game as a virtual world, the relaxing mini games and basic combat is an afterthought
I think Against the Storm gave me carpal tunnel. The game itself is fine, but by the nature of it, you don’t complete your cites and the run ends abruptly. The hub world doesn’t feel inviting or rewarding, as much as they tried. Maybe a few tweaks would get it from good to fun
O’soft, from Ireland
Against the Storm just hit 1.0, it’s pretty amazing to see a game come out fully formed unlike some AAA titles. It’s not genre defining but pretty unique, the same vein as Frostpunk and Banished but with an overworld and a WC3 aesthetic
Re4 had quite good audio design, the shots sounded incredible
Playing it now, great game, but not indie apparently
This is one of the most pointless games to remake, just play the original
Interesting, I guess the market for games as service or big games is not so profitable now, it would be like if Disney funded a small movie.
The font type size on Three Houses and the Zelda intros are ridiculously small. Meant for TVs, not handhelds
It seems that the Tomb Raider success might have greenlit this