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I subscribe to Gamepass, mostly because it’s only $2 a month in my region, so it’s really good value for me. At 15$ I probably wouldn’t have pushed through with it.
I subscribe to Gamepass, mostly because it’s only $2 a month in my region, so it’s really good value for me. At 15$ I probably wouldn’t have pushed through with it.
I tried it on the Gemini web app and couldn’t replicate the results. Is that different from the AI overview?
They had to suspend that policy for HL: Alyx though.
There’s 3 days left for the kickstarter for anyone that wants to back this.
It’s kind of weird too since they sell PS5s in regions where PSN isn’t officially supported.
Are there rules here regarding self-promotion? Seems like OP is just posting his content.
There was no mention of this in the reviews right? Feels like this was done deliberately so that it wouldn’t impact scores.
One of the examples I’ve seen of SBI “forcing inclusivity” was making Saga in Alan Wake 2 black. I’m not familiar enough with SBI’s work to do make a real judgement, but if this is one of the examples being used to say that SBI is making games worse, then the curator list is dumb.
Yes, she was using a mouse
Yeah, I played It Takes Two with my gf last week and she had trouble with the most basic jumps because she couldn’t use the keyboard and mouse at the same time. It might be easier with the controller, but moving a character and the camera at the same time is surprisingly hard to learn for beginners.
The best recommendations here are the games with extremely simple controls. I think Vampire Survivors was a good pick since you only need to use the keyboard for most of the time. Adventure games was another good recommendation since it should only require the mouse.
Honestly surprised that people seem to have forgotten about the harassment. It was really bad for some streamers and was inexcusable. It’s like how gamingcirclejerk tried to deny that the harassment even happened.
Only write-ups I could see was for the description of the award. I don’t remember if the games had write-ups during the voting period though.
Most people probably didn’t even recognize the other games. I only know about Shadow of Doubt (which I think should have won) because Yahtzee made a video about it.
Or being one of the few games that require you having an SSD to run properly lol.
Best guess is people voted it because they didn’t know any of the other games and didn’t bother to check.
It’s not just that though. A lot of people have already pointed out that Epic appears to be actively hostile towards Linux by removing compatibility for games that had it before. People have also pointed out that turning on Linux compatibility for EAC is fairly trivial, but they refuse to do it. For some games, Linux users have to go through extra loops just to make it work. So when it looks like a company is treating a certain demographic as something that’s worth less than shit for no apparent reason, I’m not surprised that they’ll have a negative attitude towards that company.
And say what you want about Valve, but they have pushed Linux compatibility and it’s not surprising why Linux users have a more positive view of them over Epic. As I’ve already said, your argument reinforces this point.
I looked it up and apparently Gray Newell doesn’t work at Valve, so it’s actually unlikely that he’s going to be the successor.
Not the person you’re replying to, but from what I’ve read before Valve is kind of notorious for this because they do encourage people to work on what they want. The problem with this is that it also means it’s hard to get support for your project. For example, in order to get Half-Life: Alyx pushed out, they had to suspend that policy of working only on things that make them happy.
Here’s a quote from the wiki article about HL: Alyx’s development:
Valve abandoned episodic development and made several failed attempts to develop further Half-Life projects. Walker blamed the lack of progress on Valve’s flat management structure, whereby employees decide what to work on themselves. He said the team eventually decided they would be happier if they worked together on a large project, even if it was not their preferred choice.
Here’s some additional info on how they work from an interview:
Robin Walker: We started in February of 2016, I think, with a small team, and we brought out a small prototype. Then people started to play that, understood what we were trying to do afterward, and started joining up. We had 80 people on the team when we were about midway through. The exact size of the team I wouldn’t be able to tell you. The way things work at Valve, people organically join once they’ve finished up what they were doing before, and if what you’re doing makes sense to them. So it was always full steam ahead, I guess, but not in the sense that all 80 people were there from day one.
Jane Ng: I joined the project last year, I think. People just sort of see that “Hey, this project’s getting pretty cool,” and then they roll their desks over when they’re done with whatever they were doing.
First time hearing about this. Hope it works out.
and because of this, the game isn’t available in my region. Guess I’ll pirate it if I ever feel like playing it then.