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I’m betting on parfait.
I’m betting on parfait.
I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.
So you can send the robot back in time, obviously.
Nowadays I mostly think of it in regards to how much control you have over the hardware. If you can Ship of Theseus your way to a completely different machine with completely different specs, that’s a PC to me. If you’re stuck with what you paid for, then it’s something else. A Mac Mini is not a PC in my book, but a Hackintosh is even though it’s the same OS and general hardware architecture.
But that’s just how I use the term.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
I’m running a 4090 on PCIe 3. Apparently I’m only losing about 5% off the potential frame rate, which is barely noticeable.
I’m hoping that advances in 3D printers will make this a reality in my lifetime.
I love hex grids and wish more games used them.
Relevant Wikipedia?
512 shared on the 360, 256 dedicated RAM and 256 dedicated VRAM on the PS3.
Honestly, 3 doesn’t really need it. The art direction is excellent and just inceasing the render resolution works great. Same with ODST and Reach.
It was also based on Gearbox’s shoddy PC port, so the classic graphics were broken on release and stayed that way for about ten years.
They did. It was based on the PC version that Gearbox fucked up and it took ten years for the classic mode graphics to be fixed. The remastered graphics were a lazy mishmash of Halo 3 and Reach models haphazardly thrown together. The remastered level geometry also didn’t match the actual geometry, which resulted in things like invisible trees blocking your bullets.
Do you know if Nvidia Surround works? I’ve been gaming with a tripple monitor setup and would really like to keep it.
They had better call it Team Fortress 2 Episode 1.
No problem. I was pretty disappointed when I learned all the sci-fi writers were getting it wrong. Though, to be fair, it really should be called something else.
The base campaign is kind of awful. It really just existed to demonstrate what you could do with the tool set. The expansions, Shadows of Undrentide and Hordes of the Underdark, are much better written with more interesting characters. None of the three campaigns hold up to modern game writing standards and all are pretty heavy on dungeon crawling. The deciding factor is probably going to be how much you like the D&D 3.0 rule set.
Obsidian’s sequel is based on D&D 3.5 and the core campaign has writing roughly on par with the first game’s expansions, with the quirk that it’s Obsidian doing high fantasy straight rather than their usual deconstructions. NWN2’s Mask of the Betrayer expansion is easily the best written thing out of either NWN game and is genuinely pretty great. NWN2 has some pretty terrible optimization, though, and runs rough on even high end modern systems.