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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Tarcion@sh.itjust.workstoMemes@lemmy.mlApple
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    5 months ago

    I’ve found the overall performance to be more consistent/better. The “better” part is a bit moot as every time I buy a new phone, the performance should be better than the last one just because it’s newer technology.

    And while there are a lot of things I don’t like, core performance kind of overshadows any other issues I have or features I’m missing out on. Perhaps I should have said “better for my needs” instead of “better product.”


  • Tarcion@sh.itjust.workstoMemes@lemmy.mlApple
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    5 months ago

    Yeah, obviously hyperbole, but there is a kind of console fanboy-ism around smartphones which is honestly bizarre.

    And while I’d rather Apple not be so shitty about proprietary everything, it’s also not the end of the world.


  • Tarcion@sh.itjust.workstoMemes@lemmy.mlApple
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    5 months ago

    I’ve owned flagship androids and iphones. I like my iPhone better, sorry. If other companies want to make a better product, I’ll switch back again. It’s not really about the exclusivity/walled garden nonsense.





  • I don’t think he’s wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game’s content. And greed but that’s kind of their job.

    The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don’t like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I’d be all in. Similarly, I don’t think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.

    I think the indie scene does this pretty well but it’s a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.