He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@pawb.social

  • 2 Posts
  • 18 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle



  • Yeah I guess that’s my take on ‘gamifying things’, but there’s probably a few different ways to do it. I’ve heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn’t base things on how well you do in the game, because that could get frustrating - in the worst scenario you’ll already be annoyed at doing poorly in the game, and that’s followed by having to do more work. Instead I’d spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.


  • I agree with what others have said about gamifying life. For example, ‘oh it’s 5pm, I need to spend 30 minutes doing some tidying before I can play a game again’. And for games with no clear end point, set yourself goals so you know when to take a break. ‘Once I’ve built this factory, I need to take an hour’s break before I can play again’.




  • OmegaMouse@feddit.uktoAsklemmy@lemmy.ml*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    Yeah, they changed too much unnecessarily whilst keeping the rest of the game identical. The addition of first person shooting really broke it in some ways because the original game wasn’t designed that way. I think they’d need to redesign it from the ground up to make the more modern mechanics work properly. Something like RE2 Remake.


  • Thanks for this perspective. I wonder if a lot of this isn’t so much an issue with attention span, but more a reluctance to put the work in?

    That said, it does sound like it’s the environment itself that’s causing it. If the schools are encouraging ‘brain breaks’, I assume there’s good reason behind it? Does that improve learning/retention?







  • I do agree with your points for the most part. But I wonder - do films need to be constantly grabbing our attention? Sometimes a bit of downtime can enhance the subsequent action.

    And boredom isn’t necessarily a bad thing. It can push us to try new things and be creative, to consider our thoughts. If we have short form content available to fill every last second of our free time, it begins to feel like we have to fill those moments, otherwise we’re wasting our time.

    I think delayed gratification is a good thing, regardless of whether the delay conveys any benefit. Constant reward feels less meaningful. But yes it’s a cost/benefit analysis - I wouldn’t watch three seasons of a show in order to get to the good bit.


  • Some great points! So you think that people’s capacity for attention hasn’t changed, but the types of media we’re exposed nowadays to can encourage us to change our behaviour toward consuming short form content? But if that content wasn’t available, they could happily move back toward longer form content?

    I do agree that short dopamine hits do make me feel good in the moment, but hollow after the fact. Longer, informative content does lodge itself more into my brain and provide longer lasting feelings of reward.



  • I agree with Analogy’s take on this. I don’t think it’s based on ‘needs’. Selfish people are, and have always been selfish regardless of the situation. Stress does exacerbate it of course. And it’s unfortunately the case that we live in a world that doesn’t reward kindness. But despite this there are a lot of people that are kind because they want to be, because it’s rewarding for it’s own sake.