Switch 64, duh. :V
Switch 64, duh. :V
Magnificent. I went to the one in Santa Fe and it was by far the least overrated thing ever. Stayed in it for hours.
How much does it cost to repair a fender bender on a Suburban? Cus on an R1S, well…
Maybe I’m too optimistic, but I get the feeling that AI necromancy will be the next 3D. It’ll be a fad for a few years, and then we’ll wonder where “look kids, it’s [dead/old actor]!” went. Maybe AI will find a useful place in film, maybe it won’t, but I doubt it will be one of the main draws for very long.
Don’t remember if I played on your server, but UT2K4 was the definitive FPS, hell, the definitive multiplayer game as far as I’m concerned. Cutting-edge graphics paired with gorgeous esthetics, ultra-refined gameplay with a mile-high skill ceiling, a million game modes and a billion mods, strong community and developer support. If it’s good, it’s probably true of UT2K4.
I’ve picked 30XX back up, since it came out of Early Access yesterday. It’s a really cool Megaman X/Roguelike platformer with Playstation-esque visuals and gameplay that’s tweaked to perfection. Recommended HARD. In the interest of shrinking my backlog, I installed World of Goo last night, though I didn’t get a chance to play it. It’s well-reviewed though, so I’m looking forward to it.
“SMOKE VERIFICATION CIGARETTE”
Been dabbling in a lot of games lately. Battlebit has been taking most of my game time for the last few weeks. Is it just me, or have servers been getting laggier?
On the single-player side, I’ve been slowly making my way through Asterigos, which is a Zelda-like from last year. Enjoyable combat, gorgeous settings, but I can’t help being reminded of a post on r/truegaming about how bad writing can ruin a game. All of the dialog feels way too modern for its own good (which isn’t helped by the “aspiring voice actor” grade acting), and most of the plot points have been boring or predictable.
I also have a guilty pleasure in f2p trash like Smash Legends and Flash Party. Judge me all you want.
It wasn’t super meaningful from a narrative perspective, but no one who played Unreal when it was new is likely to forget that first step off the Vortex Riker onto Na Pali. Sure, there had been games like Myst, but this not only elevated how beautiful games can be, but put the player right in the middle of it like nothing else did. Not an easy moment to recreate. To be honest, that game plus UT2003/04 had some of the best graphics in the business, from both the technical and design standpoints.