I decided to read through their “about us” page and this just isn’t true, unless he is using a pseudonym and lying about all of the other writers/researchers.
I decided to read through their “about us” page and this just isn’t true, unless he is using a pseudonym and lying about all of the other writers/researchers.
Thank you!
I set up a monorepo that had a library used by several different projects. It was my first foray into DevOps and we had this problem.
I decided to version and release the library whenever a change was merged to it on the trunk. Other projects would depend on one of those versions and could be updated at their own pace. There was a lot of hidden complexity and many gotchas so we needed some rules to make it functional. It worked good once those were sorted out.
One rule we needed was that changes to the library had to be merged and released prior to any downstream project that relied on those changes. This made a lot of sense from certain perspectives but it was annoying developers. They couldn’t simply open a single PR containing both changes. This had a huge positive impact on the codebase over time IMO but that’s a different story.
How is it done at Meta? Always compile and depend on latest? Is the library copied into different projects, or did you just mean you had to update several projects whenever the library’s interfaces changed?
Most of the food in the area of Spain I visited (South) was bad because it was made for British tourists. Had no idea it was going to be like that.
Gibraltar was cool despite being even more British.
I want to play it in couch co-op but I kept hearing that you miss out on content by playing it that way. For a first playthrough, is that true?
Sometimes you just need to get yourself into it to survive