The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
If I remember correctly they were in drydock and thus shutdown during the initial attack
Nationalise them
Except it is in 3d, you can just only see 1 slice at a time making it that much harder.
The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.
I think we all know the real answer, the matrix runs on windows XP
Fuck off with that, its just as genocidal as the zionests.
Oh they tried, what do you think would have happened if Israel lost their first war?
It still doesn’t stop queueing a few videos ahead of time and watching them though, let it play the ad to noone and just cut it out after
To borrow from mass effect, what we have is early VI
Found it!
I just realized I have no idea how to pm someone on here
Do you want one? I have a spare.
As an engineer seeing a drafting table behind him fills me with dread.
I beat him last night in about 6 tries with a super lightweight build, starting sword in legt and the pulse machine gun in right.
I just never let him get away from me and stayed point blank the entire fight. With high speed you can weave between the missiles.
Honestly that scene is more disturbing than a lot of traps from even the saw movies
Spidermen, when they indicate spidermen
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.