IT-Nerd, Systemadministrator und Rollenspiel-Fan. Teilzeit Retrogame-Streamer

I use Arch by the way 😂

Man findet mich auch auf Mastodon unter: @darkmetatron@rollenspiel.social

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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Comparing modern game with games from the olden days is a little bit like comparing a savery steam pump with a modern internal combustion engine. Sure the general principles are identical but the complexity of the system is a manifold of the other.

    I really love retro games, i have very fond memories of the C64 and SNES, but i am not a fan of the glorification of those games. Only a small part of the old games are still fun today and lots of them have bugs. Secret of Mana on the SNES for example has a fun bug where leveling all weapons and spells to max can create a overflow error in the final fight of the game, which removes the mana hero completely from the game, rendering the last fight impossible because only the mana hero can damage the mana dragon significantly.






  • I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool. But I have two issues with the game

    1. The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
    2. Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.

    Both points made me drop the game about 2/3th in. I don’t have the time for that kind of gameplay, I am not 12 anymore.

    So yes, those old game mechanics are problematic. And it’s in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games. Really sad.