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They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).
And they’ll keep being the de-facto option if you just keep accepting that they are. In the end, Adobe software and their alternatives are often similar enough that transitioning from one to the other isn’t difficult.
Or better yet, just don’t use Adobe products. Staying in their ecosystem is how they end up getting money anyways if that’s what you know how to use.
While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.
On the other hand though, it’s Valve so they won’t get to 3.
You’d be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.
Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don’t think you’d even really notice what’s missing unless you specifically look up what’s not there.
And then getting caught by said worms and being cocooned as you desperately try to break free.
I don’t think they’ll resort to that because that would mean getting rid of their own source of income. YouTube may not be getting ad revenue, but they still collect data and that’s where the real value is.
Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it’s a fairly easy explanation as to why they’re doing better now.
It’s an arms race. They block adblockers, adblockers block the anti-adblocks. It breaks for maybe like a few hours before it’s circumvented.
Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).
Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.
It could be worse. They could have looked towards Autodesk for inspiration.
I’m fairly certain it’s been the same number of hoops to get there. Same with actually trying to buy it specifically.
But yeah, its so sequestered away that honestly, I’d probably just outright pirate it if it wasn’t for the fact that it’s readily available on release and I’m familiar with the methodology of it.
I believe it’s just a depiction of it. Looking around some other similar pictures, there were some images where it showed all “space debris” larger than 1cm as like a white dot. So, it’s not quite the level of fields of metal floating around out there.
Amazon’s Music service, while it takes some hoops to jump through, actually does let you download music. Though I don’t know if that’s a general policy or on a per music/per artist basis.
Governments can barely figure that out,
Governments aren’t exactly known for efficiency. A corporation is less likely to bogged down by just the mere fallacy that “other entities can’t figure it out, why should they do it?”
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.