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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Tbh most employees at a company this size become risk mitigation more than anything else. Once you’ve reached a certain level of success, you’re looking at what doesn’t move the needle as much as what makes it move positively. There could be a feature that is a major QoL improvement, but because in a test segment it performed 1% worse than base then it won’t be implemented.

    Spotify, I believe, still works in the tribe and guild model that they created.

    Chapter = people with the same skill set, squad = a group of people from different chapters focused on a single project, tribe = a group of squads focused on a large business goal, guild = a collective of folks who have a shared interest like Data Privacy.

    Suffice to say, Agile is an imperfect tool and as you try to scale it, you need an increasing number of people to support it and make it run. Coders and Designers are likely just a fraction of their head count.

    I’ve worked places that don’t have that support structure in place and they’ve stagnated for years struggling to get the most basic of decisions made. Decisions is what it is about too. Rarely do you get actual leadership from the c-level and especially from a CEO. So you end up with a lot of cooks trying to work out why the broth doesn’t taste quite right and lacking confidence to just add a bit of salt.



  • To many in the region, it was more than just a tree. It was where they proposed, it was where they went to find calm during a tough period, it was where they said their final goodbyes to a loved one etc. To say the tree was iconic would be an understatement. It was a constant in a time of change and a place of undeniable beauty in a world of increasing shit. The kinda place you make a special trip out to once your kids are old enough and show them a part of their local identity, untouched by the passing of time.

    At the end of the day, yes it is just a tree. But it is also a many missed memories being made and just one more destruction of something just a little special. It’s no surprise people were speculating that some landowner or farmer was refused planning permission after it first happened. Because that is what we’re used to, someone selfish taking away something that was just there because it was beautiful.


  • In my experience, even the consumer facing portion suffers from lack of innovation. Look at the big rounds of lay offs this year, fairly uniformly one of the hardest hit teams has been UX Research. If you’ve worked with a good researcher, you really know their value. But translating value that into hard metrics is tough. A lot of the time CEOs in the private sector will accept Good Enough & fast Vs moving at a reasonable pace.

    I don’t think there would even be an appetite for hard research at most companies. Takes too long, too much of a risk, the boss’ cousin had a really cool idea instead…

    Private sector is very good at operationalizing existing technology. Outside of the FAANGs(/MAMAAs) being good enough is too easy, or investing in research is considered to be too high an expense with no guarantee on return.


  • Bluefold@sh.itjust.workstoMemes@lemmy.mlAnother Starfield Post
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    11 months ago

    I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I’ve explored many hostile environments where conditions are common and haven’t had a situation where I didn’t already have the sure on hand but I tend to loot a lot.

    You can’t change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.



  • Bluefold@sh.itjust.workstoMemes@lemmy.mlAnother Starfield Post
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    11 months ago

    There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

    ‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

    I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

    However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

    What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

    Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.


  • Controller support is pretty good. I’m playing with a PS5 controller and pretty much the whole interface has been redesigned to fit it. It feels like it was an experience designed to fit the systems of the game opposed to fit a controller onto the PC release of the game.

    Most annoying for me was End Turn was mapped to Y/Triangle and I kept pressing it. I swapped it to R2 and haven’t had any more slipups.

    There’s refinements and QoL changes to be made for sure, but I’ve been surprised at how well it plays so far.


  • I’m playing docked on the Deck. Animations and cut scenes play really well. If you can, I’d recommend using a Bluetooth controller as I’ve found the deck specific controls to not be the best. The controller UI takes a little getting used to but it is pretty good now I’ve been playing a few hours.

    The biggest negative is, naturally, the graphics. It’s smooth enough, but there is just a lot of blurriness and weird edging I can’t get rid of on any setting. In the close up cut scenes that pretty much goes away. That said, I’m still having a lot of fun and none of that was a deal breaker for me. It runs significantly better than it did in EA for me.

    The one ‘annoying’ thing that has happened is I’m the video cut scenes there is quite a significant audio delay. It is not there for the in-engine ones or during combat. I’ve only seen two of these though and they’re right at the start of the game. I just watched on YouTube to see them properly.


  • If one of their goals is to sell premium access to train LLMs this type of gibberish would hurt that. When you can’t guarantee that the data source is coherent, then that would have an impact on the final model that is created.

    I think a better approach is to transfer comments to a new platform or create new higher quality content. Could the solution to this problem become a guide that goes into more detail?



  • This is Charles Dickens syndrome (a term I just made up) but basically Dickens grew up 1810’s which was uncharacteristicly cold for Britain. Specifically, a lot more snowy than it had been for centuries. When he came to put the season into his stories, it was those seminal years that he wrote about. This then imprinted on our culture and the stories that came after it followed the theme. Anyone who lives in Britain can tell you, while we get some years that have a decent amount of snow, we get just as many that are wet and miserable.

    People who believe ‘It was that hot when they were young’ likely remember one pivotal day or feeling warm but I doubt had any real concept of the actual temperature as a kid. What we’re seeing now is more regularity in the extremes. Yes, that day they remember may be imprinted on their minds for being extra hot, but then that becomes ‘It was this hot when we were young’.

    Also, since the 60s life expectancy has got way longer. We’re living decades more than someone of that era, we’re extending the lifespans of the critically ill, and access to things like affordable housing have tanked making people live in less than ideal situations or a part of a much larger unhoused population than we’ve had for many years. All of these add up to extreme weather having an oversized impact.

    It really annoys me when folks like that make blanket statements without realising we live in a very different world today. (Of course, there are some positives that advancements in technology and material science can bring to mitigate some of this).