• BiggestBulb@kbin.run
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    6 months ago

    Minecraft. There’s always another automatic farm to create, a new cave to explore and a new mod to try out! Not to mention the fun that multiplayer brings…

    • jroid8@lemmy.worldOP
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      6 months ago

      I’m currently playing a modpack called Divine Journey 2 which I started back in the middle of October. 280 hours in and still in chapter 11 of the quest book (30 chapters in total) and it’s still addictive and enjoyable.

      • blue@ttrpg.network
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        6 months ago

        thanks for the recommendation! i have been slowly getting into modpacks. just tried this out for a few minutes and already look forward to exploring more tomorrow.

  • Sombyr@lemmy.zip
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    6 months ago

    Mabinogi.

    Not many people have played it I’m sure, but imagine this:
    You’ve just downloaded a new free MMO. You figure it’s gonna be super pay to win, but it’s free so why not give it a shot anyway.
    For the first few minutes, after you stop being confused by the UI, you start to take everything in. There are no classes, you can do whatever you want. Want to be a mage AND a warrior? Totally doable. Want to be a bard playing in the town square for tips? Thanks to the robust music system, you can. In fact, you’re having trouble finding anything you can’t do.
    A few months later, things are progressing nicely. You’ve mastered every skill, played thousands of songs by now, got some pretty good gear, and you haven’t encountered even a hint of the p2w you expected. Life is great. However, you’re going to need a bit of a gear upgrade before tackling this next dungeon. You check how much it’ll cost you. 300 million.
    You’ve never even seen more than 50 million in one place before. Nevertheless, you figure with hard work, you can achieve it. After a month, you’ve gathered about 100 mil by exploiting market bubbles to sell anything valuable as fast as possible and in as large of quantities as possible. It’s still not enough though. The cash shop begins to beckon you. You could pay a little real money to buy a cash shop item, and sell it for gold.
    But you realize that in order to get the 200 mil you need, you’d need to spend over 100 dollars. You rationalize to yourself that hey, the p2w isn’t that bad if it’s easier to make the gold in game than it is to make the real money to buy it. You continue on your quest, but you run into an issue. There just aren’t any more bubbles to exploit. You’ve crashed the market in your quest to obtain all the gold you need without spending a penny. You cave, and buy just a couple cash shop items to sell and make up the difference. You get your shiny new equipment. You feel powerful. It’s such a huge upgrade it’s almost ridiculous. You feel like 20$ was worth it to have this much fun. Out of curiosity, you check to see how much your next upgrade will cost.

    2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in. You’ve already invested in your character, and that next upgrade is gonna cost you 2000$.
    You can’t quit. You’ve tried. There’s just no game like this anywhere else. You will spend that money eventually, no matter how hard you try to avoid it.

    This is my story. I’m aiming to get that gold without spending a penny. It’s been months. I’m half a percent if the way there. It’s not gonna happen. Every day I have to pull myself away from that cash shop. It would be so easy, but so irresponsible.
    But one day I will spend that money. The game is insidious like that. The only way to avoid it is to either not play the game in the first place or not give a shit about progressing. I am in neither camp.

    Genuinely, I love the game, but every day I pray it gets shut down before I have the chance to pay in that much money. It’s so hard to stop myself.

    • ikidd@lemmy.world
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      6 months ago

      Dude. Uninstall it, walk away, get a hobby with that $2000. Something you always wanted to do that’s on your bucket list. There’s no way playing a P2W game was on your bucket list.

      Buy a guitar, take some lessons. That would be way more fulfilling than playing something in a virtual town square for imaginary tips.

  • Omega@lemmy.world
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    6 months ago

    Morrowind

    It’s one of my favorite games of all time. But choose a wrong setup and you’re screwed. Don’t get anything before heading out you’re dead. Attack a peasant, dead. Go in that cave, dead. Get winded before doing anything, dead and frustrated.

    • Justas🇱🇹@sh.itjust.works
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      6 months ago

      Brew a bunch of Fortify Intelligence potions, drink them, brew some more, repeat. Later make Fortify Strength potion, gives 1000+ strength for over an hour, one hit kill everyone.

  • Epicmulch@lemm.ee
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    6 months ago

    Starfield. People played for 700 hours then wrote a bad review then play for another 300 hours . Bro if you put 1000 hours into a game there was obviously something you liked about it.

    • beefcat@lemmy.world
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      6 months ago

      It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.

    • puchaczyk@lemmy.blahaj.zone
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      6 months ago

      To be fair, starfield could be simply addicting, and addicting doesn’t mean a player can’t find the game underwhelming. I spent a lot of time on cookie clicker and in retrospective it was boring, but I kept playing because the numbers were going up. What saved me was clearing my browser’s cookies (lol) and loosing my progress.

    • Encrypt-Keeper@lemmy.world
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      6 months ago

      I’m not sure many of those people exist. Most of the bad reviews I would imagine came from people that put 1-10 hours into it.

      • SquirtleHermit@lemmy.world
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        6 months ago

        Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.

        Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.

        More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.

        Breaking it down:

        0-24 hours: 50% positive reviews out of 51,686 players.

        25-49 hours: 69% positive reviews out of 34.644 players

        50-99 hours: 64% positive reviews out of 30,775 players

        100+ hours: 61% positive reviews out of 22,800 players.

        Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.

        And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.

        While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.